![]() ![]() Unlike the jump pack, locust armor does not take up the utility slot, meaning you can wear a shield belt or other item with it. Jump distance is variable by quality, but a normal quality locust armor can jump up to 23.9 tiles. You are invincible during the jump, but have a small warmup and cooldown, as mentioned in the locust armor page. In exchange, locust armor (and jump packs) allows for up to 5 jumps at once, each costing 20 chemfuel. Note that a full set of locust armor must be replaced when destroyed, while a jump pack will never degrade when worn. A jump pack, which gives a functionally equivalent jump, costs 30 Plasteel, 3 Components, 100 Chemfuel, so this is only a 10 plasteel difference. It also costs 40 plasteel, 3 components, and 100 chemfuel more than regular recon. Locust armor has −5% Sharp and −5% Blunt armor, before quality. Locust armor is a sidegrade to recon armor. Exceptions exist however, such as when recon is all that can be acquired or when a set of particularly high quality is available. Generally speaking, if the full body protection of recon is valuable enough to warrant its use despite its cost, upgrading to at least marine armor is also worth the extra cost. a Normal Recon armor ~= Poor Marine armor), or cataphract armor two quality levels below. The recon armor is roughly equivalent to marine armor one quality level below (e.g. Compared to the others, it is notably cheaper, requires less research, and doesn't slow move speed, but offers the least protection. Recon armor is the lightest of the three power armors, the other two being marine armor and cataphract armor. Thus, while not necessarily outright superior, flak vests and a suitable outer layer are often a better choice for their more focused protection and significant cost effectiveness. ![]() Installation of two such arms limits the benefits of recon to only the legs.Īlso note that flak vests provide a −0.12 c/s move speed, while recon does not slow the user at all. Note: Artificial arms ( prosthetic, bionic, and archotech arms) attach at the shoulder their installation allows the vest to protect the full arm. If an arm or leg happens to be shot off, then it can be replaced for 15 Plasteel, 4 Advanced components, assuming there is a surgeon with decent Medical skill available. While the limbs impact combat performance, they aren't "vital" to a pawn's life, unlike the heart, liver, or neck protected by the vest. Devilstrand or hyperweave dusters offer massively more Heat protection to all body parts.Īs the vest doesn't cover the limbs, recon armor will always protect natural arms and all legs against Blunt and Sharp attacks, regardless of duster material. Heat: When worn with any duster better than cloth, dusters provide roughly equivalent Heat armor to all body parts.In any case, even recon doesn't offer much Blunt armor, relative to the AP of blunt weapons likely to be faced. At most, this is a 4% - 5% armor difference. However, the qualitative and quantitative disparity between the armor sets is small. Blunt: Flak and duster is slightly inferior than recon against Blunt attacks.This only becomes better with any sort of outerwear. Sharp: A flak vest alone is better at protecting the torso, vital organs, neck, and shoulders against Sharp attacks - the most common type of damage.A vest becomes significantly better when paired with dusters of strong materials such as devilstrand or thrumbofur. And, unlike recon armor, vests can be worn with duster, jacket or flak jacket for extra protection. They are significantly cheaper, require less research. But if move speed is of utmost importance, such as for kiting tactics, then recon is the best for the job.įlak vests are the primary competitor to recon armor. Thus, many players like to skip recon armor and just build the heavier power armors instead. Overall, recon armor tends to be overshadowed by the flak vest + over-garment combination. They require 80 Plasteel, 10 Uranium, 3 Advanced components, 45,000 ticks ( 12.5 mins) of work, and a Crafting skill of 6.Īlternatively, the armor can be received as a quest reward, purchased from traders, or found on Imperial Janissaries and other Raiders. Recon armor can be crafted at a Fabrication bench once the Recon armor research project has been completed. ![]()
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